MGP Manager Update v8
Some new screenshots of the latest version of MGP Manager, now includes team concessions, engine limits, updated visuals and many other fixes and tweaks. Now, if a team doesn't get a race win or rostrum finish for 2 consecutive seasons, they can use up 9 engines during the season at races per rider, non concession teams have up to 7 engines per rider. Once a win/rostrum is achieved, these concessions are removed. Each engine will last approx. 2000kms before performance drops off so you have to choose carefully which engine to use at each session. Engine mileage and health are displayed when engines are selected and on the race screen rider info. Engine limits do not apply to test days.
Also at the end of a race you don't have to wait until all the bikes are back in the pits - this is something I was asked to do to save waiting, ends the race quicker now.
This update should be available soon
MGP Manager
MGP Manager - MotoGP Team Management Simulation
Status | Released |
Author | Steve Tasker |
Genre | Simulation, Role Playing |
Tags | 2D, dynamic, Management, motogp, Nonlinear, offline, Singleplayer, team-manager |
More posts
- Game update October 2021Oct 11, 2021
- Game update September 2021Sep 03, 2021
- August 2021 Game Update 2Aug 11, 2021
- Game update August 2021Aug 02, 2021
- Game update July 2021Jul 09, 2021
- Game update June 2021Jun 21, 2021
- MGP Manager 2021 Season update completeMay 28, 2021
- MGP Manager 2021 Season updateMay 18, 2021
- MGP Manager 2021 v8.1Mar 16, 2021
- MGP Manager 2021v8 now availableMar 12, 2021
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